Because of that, Rumble can pressure and bully most of his matchups, forcing them to return to base multiple times before he even does it once. Rumble starts every game with dominating damage, which is rarely met by another champion, especially in the top lane. So, let’s first see his strong points and what he can do best of all! ![]() However, as with any champion choice, it might take you a lot of practice to become a great Rumble player. In season 10, though, he has returned stronger than ever! The current meta is a lot more focused on the early game and damage dealing, so Rumble is a fantastic champion to main! He is also a very easy champion to learn, with only his passive being a partially complicated mechanic to master. Yet even then, Rumble was able to match the value of every tank and carry games. Pro players would choose him for early lane dominance when the team needed a quickly destroyed turret. While the tank meta reigned, Rumble was far less picked than now. Rumble used to destroy the early seasons, with only the last few being somewhat of a problem for him. ![]() So, no matter where you throw Rumble, he can always find a way to win it.Īnd that has always been true. Not many champions are a threat in the lane he can split push as well as most top picks, and he is fantastic at team fights too. No matter which patch is currently live, he can fit everywhere! He is powerful throughout the game, with exceptionally high damage early on. Meanwhile, Rumble is getting a couple tweaks to both his Scrap Shield and Electro Harpoon to make up for anything lost on Flamespitter, putting him not too far from where he started.Rumble is one of the best champions in the game. To counter some of these advantages, Riot is making the Flamespitter cost a lot more, but do a little more damage. Rumble’s Flamespitter made him more than a little oppressive in lane and gave melee champions almost no way to deal with his pushing power and harassment. HEAT DECAY RATE :: 0.5 seconds > 1 second HEAT DECAY START :: 3 seconds (4 if Flamespitter was used) > 4 seconds Thanks to Jax’s - fairly out of date - kit he has a hard time in the faster modern era of League of Legends, with a bit more range his laning phase, and ability to trade, should be a little more comparable to that of his toplane opponents. It’s been a long time since we have seen Jax in the meta and it’s unlikely that this changes anything, but it’s a good first step for those who prefer lampposts to swords. BONUS RANGE :: If Jax uses Empowered Strike to empower a basic attack, it gains 50 extra range This should help both of those issues without making her too overwhelming at any stage. Once she made it there, she only had a limited window before she fell off completely. Early on she was easy to poke after her passive was down which made getting to her mid-game power spike hard. These changes should give Camille a bit more understandable game stages. However, Riot is making a couple changes to bring a few old favorites back to Solo Queue.ĬOOLDOWN :: 20/15/10 seconds > 16/13/10 secondsĭELAYED SECOND HIT DAMAGE :: 180% > 200% ![]() Toplane is in a weird place in the meta right now in that just about every type of champion is a fine choice to play there.
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